I’m really biased, but I love it. I think GeometryScript is super underrated. I help lots of AEC users with their UE projects and we all wish they had more native tools for some of the simple things like this.
Thank you for the positive feedback — I was honestly starting to feel like what I’m doing is pointless.
For many years I’ve wondered why tools like 3ds Max, Blender, or Unreal don’t have functionality like this, so I decided to build one for my own use. It turned out that seemingly simple things like cutting an opening in a wall or joining two walls are actually very complex.
I’ve spent about a year and a half learning C++, linear algebra, and computational geometry. But the biggest challenge wasn’t the math — it was actually wiring everything together inside Unreal.
At the moment I have a parametric wall system with openings, stable UVs, and basic wall-to-wall intersection working. Right now I’m building a graph system similar to Archicad that will keep track of all walls on a level. After that, I plan to implement procedural windows and doors that adapt automatically to the openings.