ArchiCAD-Style Architectural Modeling Directly in the Unreal Editor

I’ve been working on a broader real-time architectural workflow inside Unreal Engine, inspired by tools like ArchiCAD.

At the current stage it includes:

  • parametric walls
  • dynamic openings
  • basic wall intersections
  • stable UVs during editing

The goal is to build more of the architectural workflow directly inside Unreal, instead of relying only on external modeling tools.

Here are two short clips:

I’d really appreciate feedback from Unreal developers and archviz people.
Does this direction seem useful or interesting to you?

Thanks!

I’m really biased, but I love it. I think GeometryScript is super underrated. I help lots of AEC users with their UE projects and we all wish they had more native tools for some of the simple things like this.

Thank you for the positive feedback — I was honestly starting to feel like what I’m doing is pointless.

For many years I’ve wondered why tools like 3ds Max, Blender, or Unreal don’t have functionality like this, so I decided to build one for my own use. It turned out that seemingly simple things like cutting an opening in a wall or joining two walls are actually very complex.

I’ve spent about a year and a half learning C++, linear algebra, and computational geometry. But the biggest challenge wasn’t the math — it was actually wiring everything together inside Unreal.

At the moment I have a parametric wall system with openings, stable UVs, and basic wall-to-wall intersection working. Right now I’m building a graph system similar to Archicad that will keep track of all walls on a level. After that, I plan to implement procedural windows and doors that adapt automatically to the openings.