Hi all! Ive been a vray user for many years now… and these days i am trying to add unreal to my workflow. I have almoust everything ok, but i am struggling with the shader creation (you always have to twick something when you import from max/vray to unreal)
its there a course related with the creation of shader for architecture???
The “Standard” shader should cover like 90% of your textures or surfaces you try to mimic, as long you are using the proper Albedo, Roughness, Metallic and Normal Maps.
For the rest like Glass, Cloth, Displacement and Subsurface Materials like vegetation you will find a lot on the Unreal Wiki Page and in the learn tab of the launcher.
For example the AutoMoto Pack or how it is called, not sure… Will give you ready to use Glass, Cloth and Alcantara Materials. So you dont really need a shader course… except you are looking to go wild with something very exotic.
Hi A-J-K
Exactly Great place to start is the examples you can find in Unreals projects they make available. Checkout Archviz example in the resources Learn section of the Epic Games Launcher its also great for tips on lighting.
Try not to get freaked out when you open a shader that is complicated just look for the basic ones with a nice example of what youre looking for and try and break down a few pieces at a time to get the basics. Also another tip I use is go into the editor settings and change the curve amount on the node lines so its more straight and like a circuit then a big spiderweb
There are some good tutorials you can find on the main teaching side and quite a few good ones on gumroad. Or its also super educational to buy a well rated Archviz pack from the marketplace and learn by example.
hey ArchvizGO, thats true however the automotive pack has really great cloth, alcantara and glass materials, i recommend to check this nice free pack out in case you havent alreday.
I recommend you to watch these two video courses by Sjoerd de Joung. He explains in a very understandable way how to create materials in Unreal. This is the best course for materials I’ve attended and watched so far.
These are the Shader network Curve settings I mentioned to edit, they give you straight node lines form the shader nodes instead of the wavy spiderweb ones. Makes my life easier.
Whcih automotive pack is that? Is it this one? Automotive Materials in Epic Content - UE Marketplace
Nice, I didnt know that was there.