Arch viz forest environment test project in UE 4.21 (no raytracing)

This is a personal project i’ve done to learn Unreal Engine with. It uses a mix of static and dynamic lighting. Additional software used was Substance Designer, Substance Painter, Megascans, Maya, and Houdini (for some basic landscape terrains). Looking forward to the foliage tool getting supported for raytracing in a future UE release! I hope you like it, any suggestions are welcome.

Superb work :smiley:

quality and relaxing :slight_smile: