ArcaneForge Studio - QuickTween (tweening library for Unreal Engine 5)

QuickTween is a Blueprint tweening plugin for Unreal Engine.

Drop a node, set a value, hit Play : your actor, widget, or float animates. That's it.

No Tick events. No Timeline assets. No boilerplate. One node does the job.

Every node looks the same: plug in a target, a destination, a duration, pick an ease, and you get three output pins — On Started, On Update, On Complete. Learn one node, you know all 30+.

Built for mobile, PC and all supported platform by UE. Designed for Blueprint. Works anywhere.

How it Work
  1. Enable the plugin and open any Blueprint.

  2. Search the node palette for *Tween Float To** (all nodes live under the `QuickTween` category).

  3. Set `To = 1.0`, `Duration = 0.5`, pick an ease from the dropdown.

  4. Wire the `Value` output into anything like a Progress Bar percent, a material parameter, a light intensity.

  5. Play.

Features:

  • Animate any value : Float, Integer, Vector, Rotator, Color, Transform

  • Move, rotate, and scale Actors and UMG Widgets with one node, no setup

  • Effects ready to drop in : Shake, Punch, Pop, Pulse, Typewriter Text, score Counter

  • 30 easing curves built in : EaseOutBounce, EaseInElastic, and everything in between

  • Loop, PingPong, or repeat forever with two extra pins

  • Grab a Handle to Pause, Resume, or Stop any tween from anywhere

  • One subsystem tick for all active tweens : no per-tween Tick registration

  • Tween.Debug console command shows a live overlay : active count, pool size, ms per tick

💛 Thank you for checking out SmoothLoad! If you have comments, suggestions, or ideas to help improve the plugin, I'd love to hear them. Join the Discord to get the latest updates, share feedback, and let me know how I can make this tool better for your project.