Hi, I am trying to make an arcade racing game. I currently have a static mesh which I apply a force to make it accelerate. There is a bit of angular damping and linear damping on the static mesh itself to help with decceleration. Currently I convert the component velocity to mph and then if it’s greater than a set amount I stop adding force. This feels like a hack way of doing this and I was wondering what a proper way to implement Acceleration and Max Speed for a custom from scratch vehicle would be. I do not care for realism as I just want to be able to tweak basic vehicle stats like Acceleration, Turning, Max Speed etc.