Yes, originally in 3D Max, I converted over to Maya to UV them and light the first video in Vray as stills so I could establish a bench mark to try to replicate inside Unity and Unreal. I didnt realize they had released a UE4 version! I’ll have to check that out! - The advantage to pre-baking lighting in V-ray (maya) is you get extremely high quality raytraced and GI lighting - with a lot more control (at least from my point of view coming from the Film and Broadcast industry). - But, since using Unreal more lately, Ive been quite impressed with its rendering capabilities as compared to traditional.