Here are a couple of my own projects that I can show publicly built with Unreal 4 (via Maya). Would love any feedback or advise on how to bring these skills over to gaming community - as I am a veteran in the Film/Broadcast industry and see Real-Time Photo-Real rendering as the future (and I LOVE working with Unreal Engine 4). Thanks!
One thing of note on the Videos above. The FIRST one was lit in Maya and VRAY and baked out all textures (No lighting/Lightmas in Unreal except for HDR environment)
Second Video was lit entirely inside of Unreal and lightmass with no pre-baked textures. Used many more PBR based Substances in second video.
Both videos are Oculus Rift Dk2 Tested as well.
A video I did comparing Unity Free version to Unreal Engine Free version (same interior assets):Unity VS Unreal Architectural Visualization - YouTube
I’d be happy to share any techniques if interested. Best wishes, Jerry
Those are Evermotion Archinteriors conversions, right? I like the quality. It would be nice to compare with the official Evermotion’s version they’ve just released for UE4 (second scene). The workflow of the first scene seems quite unconventional. Have you found some advantages vs the usual lightmass/baked lightmaps unreal workflow?
Keep up the good work man! I really like your background in each scene too!
Yes, originally in 3D Max, I converted over to Maya to UV them and light the first video in Vray as stills so I could establish a bench mark to try to replicate inside Unity and Unreal. I didnt realize they had released a UE4 version! I’ll have to check that out! - The advantage to pre-baking lighting in V-ray (maya) is you get extremely high quality raytraced and GI lighting - with a lot more control (at least from my point of view coming from the Film and Broadcast industry). - But, since using Unreal more lately, Ive been quite impressed with its rendering capabilities as compared to traditional.
Havent used Unity 5, the comparison video was done in 4.5 (free version). Not sure of frame rates, but very smooth playback on my end on a NVidia 690. It is not optimized at all to play high frame rate, I was more interested in quality of render then playability for these two as they are more used for demonstration purposes rather than mass consumption. The second one is a too jerky inside of Oculus Dk2 to have a smooth experience, but again, wasnt designed for dk2 playability.