ArborianStudio Foliage Vol.1 | Nanite Foliage

Bring your scenes to life with ultra realistic, with next gen foliage.

I spent the last 7 months creating this foliage pack fully handcrafted, fully Nanite, and ready for nextgen projects.
Fallback assets are included for lower end setups, and it’s compatible from UE 4.25 to 5.6.

I hope it helps some of you bring your environments to life whether it’s for games, cinematics, or archviz.
Would love your feedback !!!

Thanks
Paul Brousse

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Amazing work ! :heart_decoration:

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hey thanks mate, if you liked the pack make sure to join our discord :ok_hand:

Amazing value for the money, excellent vegetation asset, would recommend for the classic central Europe, countryside’s vibe.

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Is this simple WPO wind or proper Pivot Painter Wind?

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Hey thanks for your interest for now it’s wpo wind, in the first update it’ll be pivot painter 2.0 and in 5.7 we will probably use a newer technique, we will release a demo today so you can try how it feels

Really impressed by the quality of this pack! :herb:
The assets are super detailed, the Nanite performance is outstanding, and everything runs smoothly even in dense forest scenes.
The spring forest vibe is spot-on for realistic environments perfect for next-gen games or cinematic shots. The optional wind shader is a great touch, and the materials are well-organized, making integration quick and easy.
Looking forward to future updates amazing work, Arborian Studio! :clap:

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hey the Demo is out, take a look

The details are impressive, one of the best foliage pack i’ve seen so far

This looks nice, but performance in the demo on my 4080 seems rather low and foliage is flickering. Is that right?

hey yep, the demo has been cooked in short ammount of time, it’ll be update today

hey, the demo is updated

sorry for that i totally missed a wrond cosole command, it should run better now without lags

I saw the demo on twitter so i thought i should try the demo before i buy, but… 17fps on a 3090?? It’s a flicker fest. Are you sure this is right? Cause no way this is acceptable

It’s not right indeed I have way more frame on a 3090 Here is the last demo you might run with the “PERF” at 70 fps

Can I see a nanite view of the meshes too, please?

Also you have mentioned there are 44 meshes in the pack. Could you please name them?
I only see 14 of them in screenshot.

Do they have color variants too (fall, summer, spring)?

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Hey, sure! :herb:
They don’t have pre made color variants (like fall or summer), but you’re totally free to change the tint to match any season. The assets are set up for easy color grading in your material instances.

By default, the meshes represent early spring, right when the canopy starts blooming not too dense, with a soft and natural vibe.

Here’s the full list of the 44 meshes included, along with a Nanite view showing cluster density and triangles.

Let me know if you need anything else!



Thanks for screen, looks impressive. There aren’t many fully nanite assets available here.

About the list, I’m not a dendrologist :wink: so, is there a Birch tree in there?

Oh, and I think you should post the nanite traingle shot to market too, for the reason I mentioned

Hi! There’s no birch tree in the pack just yet, but as mentioned in the description, free content updates are planned, and birch is definitely on the roadmap. Coming soon! :seedling:

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I would have bought it immediately because it’s very realistic . But in the demo, you can clearly see that the leaves are detaching from the trees even with a little wind. I hope you fix it soon. :slightly_smiling_face:

:seedling: Hi, thanks for the feedback.
The demo is optimized using Unreal’s reduction settings, and all leaves are correctly attached in the original assets. If you look at the cluster view, you’ll see that it wouldn’t appear that way if it weren’t the case.

In the demo, the assets are reduced to around 30% of their original triangles for performance purposes. At that level, some minor detachment can appear, which is expected. In the upcoming documentation, I’ll explain how to decimate or not decimate the assets depending on your needs, as Nanite optimization requires a very specific workflow that I’ve been refining extensively.
Regarding wind, Nanite is not meant to be used with World Position Offset. Skinning support for Nanite is planned and should arrive with Unreal Engine 5.7, which will allow for proper vertex animation without these limitations.

Here are some screenshots: