Arbitrary shapes in buttons

Hi people,

I’m having a classic shooter main menu and tried to add a clickable 3d soldier on the right. Problem is when i test out how the UI reacts the entire squary widget gets selected the moment i move close to it with my cursor. Is it somehow doable to make the cursor only react on the 3d model directly and not the entire squary widget?

Soldier got implemented via a Button that is connected to a SceneCapture2D.

Some ulterior motives on the side, I plan that you get to a special customize page when you click on the soldier and it just isn’t looking too fresh when the clickable area is so big.

Thanks in advance for any help.

[ProblemVideoExample][2]