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Arbitrary orientation/gravity direction for Characters

Hi ,

Im working on a mech project where the mechs have (magnetic) wheels on their legs and a jetpack to boost and therefore can drive on walls and the ceiling if they go fast enough.
I took a break from unreal for several month because of this:

arbitary gravity.PNG

At first I didn’t thought that it was such big of a deal because it got "greenlighted"several times with a concrete releasedate on trello,but every time it got pushed back further and now there is not even a releasedate at all anymore.

I really would like to finish my project because it went a lot of fun and work into it.

Does anybody know if they are still willing to integrate it in a somewhat decent timeframe up to 3 month from now on?
They keep delaying this one several years now and the demand for it in the community is quiet decent.I saw many posts over the years from user who requested it
heavily.I don’t get it why they constantly prioritize every little feature over this one important gameplay feature.

-is the engine build in a way that it is difficult or even impossible to implement it in a reliably way?

p.s: is it possible now to transfer UE4 from one computer to another without downloading the whole data over the internet again ?

There is some active community effort to implement this kind of feature.

Some of the relevant threads:

https://forums.unrealengine.com/showthread.php?85785-Dynamic-Gravity-Blueprint-Interested

thanks for the quick reply,sounds promesing.

One last question: Is it possible in 4.9 to transfer UE4 from one computer to another without downloading the whole data over the internet again ?