This is a topic for the devs to look at. What the hell is wrong with the ADK?
Tried cooking my TC mod today. Followed all the rules, and I have already successfully cooked the mod before.
I altered the structure so that instead of just editing the core files, I create custom ones and replace all appropriate references.
The cooking finished within 2 minutes, which surprised me, but when I looked in the folder, it only cooked a few files which it seemed to pick at random.
What it did cook:
- PlayerPawnTest and the custom PlayerStatus files that I’ve edited earlier in the same launch.
- My custom Hide Shirt, which I edited earlier, and the three layers of parent items I used for it.
- My custom Hide and Fibers resource items, which are used for the Hide Shirt.
- InventoryComponent for my custom structure, which I didn’t edit earlier, but which is referenced by the Hide Shirt.
It didn’t even cook the weapon and projectile files that I did edit during the same launch.
What it should have cooked:
0) How about the PrimalGameData for a start?
- 252 Engrams, all linked items, structures, their inventories, weapons and projectiles
- 40 Dinos, with related settings, inventories, harvest and status components
- Remapped HarvestComponents, SpawnEntries, SupplyCrates
- Probably other stuff I’m forgetting about
What am I supposed to do in this situation?
EDIT: Actually, after re-starting the ADK just for the hell of it, it still only cooks the mentioned files.
EDIT2: I figured the problem out.
I have, by mistake, edited a few core files earlier. While I changed them back as soon as I noticed, the ADK still considered them altered. Since I didn’t want them cooked, I “updated” the ADK (from manual v217 to launcher v217) to make sure only the core files I want would be considered edited and thus cooked (PlayerPawnTest and the Dyes that I was going to get to later).
However, everything that I edited prior to the update - even files outside the “PrimalEarth” directory - refuses to be cooked in a TC now, since they are “not edited”.
Please fix this sort of idiotic behavior. Stuff under Mod folders should always be cooked, regardless of it being the “same version” as prior to an update/verification!
EDIT3: So I can cook my mod as a normal one, but not as a TC. But I need it to be a TC to inherit the changes to PlayerPawnTest and Dyes (which for some stupid reason crash the game unless they are edited directly), and possibly other things that I can’t think of right now. What can I say, GG.