AR project UE5 - how to get 'actual' device's camera in Blueprints

In an AR UE5 project - I want to get the camera of the device/phone/tablet so I can use e.g. Line Trace by Channel to see what object it is pointing at - but how do I get that in blueprints?
I’ve tried Get Player Camera Manager->World Location, but it doesnt return the actual device’s camera position.
Please help.

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Its not the Camera, but the best I can find…