I’ve been developing an AR project using Unreal Engine 5 and have encountered an issue where the background is displayed as a static texture rather than the live camera feed during AR sessions. The expected behavior is to see my environment through the camera, but instead, there’s just a texture-like appearance.
Here are the settings I’ve currently configured (attach your screenshot here):
- Use Standard Onboarding UX: [Enabled/Disabled]
- World Alignment: [Gravity/World]
- Horizontal Plane Detection: [Checked/Unchecked]
- Vertical Plane Detection: [Checked/Unchecked]
- Enable Auto Focus: [Checked/Unchecked]
- Light Estimation Mode: [Ambient Light Estimate/None]
- Enable Automatic Camera Overlay: [Checked/Unchecked]
- Enable Automatic Camera Tracking: [Checked/Unchecked]
- Reset Camera Tracking: [Checked/Unchecked]
- Reset Tracked Objects: [Checked/Unchecked]
- Environment Capture Probe Type: [None]
- Enabled Session Tracking Feature: [Scene Depth]
I’ve confirmed that my device has camera permissions granted and that I’m using the latest versions of ARKit/ARCore plugins, as applicable.
Could anyone advise on what might be causing this issue and how to resolve it? Any help or suggestions would be greatly appreciated!