AR Background Appears as a Static Texture Instead of Camera Feed in UE5

I’ve been developing an AR project using Unreal Engine 5 and have encountered an issue where the background is displayed as a static texture rather than the live camera feed during AR sessions. The expected behavior is to see my environment through the camera, but instead, there’s just a texture-like appearance.

Here are the settings I’ve currently configured (attach your screenshot here):

  • Use Standard Onboarding UX: [Enabled/Disabled]
  • World Alignment: [Gravity/World]
  • Horizontal Plane Detection: [Checked/Unchecked]
  • Vertical Plane Detection: [Checked/Unchecked]
  • Enable Auto Focus: [Checked/Unchecked]
  • Light Estimation Mode: [Ambient Light Estimate/None]
  • Enable Automatic Camera Overlay: [Checked/Unchecked]
  • Enable Automatic Camera Tracking: [Checked/Unchecked]
  • Reset Camera Tracking: [Checked/Unchecked]
  • Reset Tracked Objects: [Checked/Unchecked]
  • Environment Capture Probe Type: [None]
  • Enabled Session Tracking Feature: [Scene Depth]

I’ve confirmed that my device has camera permissions granted and that I’m using the latest versions of ARKit/ARCore plugins, as applicable.

Could anyone advise on what might be causing this issue and how to resolve it? Any help or suggestions would be greatly appreciated!

More info: It appears, that app still can scan environment, and successfully place 3d objects, i mean, all of the functionality still working, but insted of live camera, we have that texture.
Also configuration: