April #UE4JAM Submission Thread

Hello Friends and competitors! I am happy to bring you a game for this jam! There are few bugs, but it is pretty playable. See how many astronauts you can get! The future of earth is at risk so a mars colony has been sent to form on mars! Manage your resources and your astronauts and prove that it truly is possible to colonize Mars! The future is in your hands!

All assets included are original. For this jam I challenged myself to only use a single cube mesh for the whole project. I succeeded, with a single exception of a sphere for the bio-domes. I also used no image based textures. All the materials were made with material nodes. All structures etc were made using instanced meshes, and the character animations are just run-time rotation+motion etc.

Team name: FreshLemonade
List of team members:
Name of your submission: FreshLemonade_ColonizeMars

Controls:

W/A/S/D - Move Camera
Q/E - Rotate Camera
Scroll Wheel - Zoom In/Out
Left Click + Drag - Select Astronaut(s) (sorry, no visual indicator of being selected)
Right Click - Move Astronaut(s)/Collect Resources

Here are some screenshots / gifs!


Download link: https://www.dropbox.com/s/lkly9tbcf8388l7/FreshLemonade_ColonizeMars.rar?dl=0

I’m sorry, there are some bugs, most notable is that the building’s don’t properly look for collisions when they are placed. Also, occasionally the astronauts will refuse to mine some rocks. It’s probably because they are scared of space spiders.

(If you get stuck, you can use a free 1 time boost by pressing “K” to reset your resources to a good level. I put this in since i didn’t have enough time to fully balance the game through play testing.)

This will probably be helpful. I didn’t have time to add an in-game UI for it, so here are the building costs for constructing the different buildings: (Landing craft was renamed in-game to “Base Camp.” This does not include upkeep costs.