APRIL GAME JAM: Theme: DON'T PUT ALL YOUR EGGS IN ONE BASKET

I should have posted about my game jam submission here as well:

Easter JAM!
*by “zen” *


Download: http://3dmasons.com/gamejam/EasterJAM.exe
ITCH.IO: http://3dmasons.itch.io/easter-jam


I had a lot of fun. This is my first game jam and the first time making anything in UE4. I still hadn’t moved from UE3 but I am glad I had taken this time to learn and a bonus was being able to immediately do something useful with what I learned. I made mistakes, learned how I could have done things better, but in the end I have to say that I absolutely LOVE the new engine.

It is best to use a scripting language to handle game-play elements of a game, because it’s easier to manage and doesn’t require recompiling the entire application for updates to ever-tweaking game features; tons of people know this and agree. Epic has taken this a step forward by turning scripting into visual programming and I absolutely love it. Bravo on how the entire system was designed, the flow often feels natural for programmers, and the speed to finish the logic is fast. A few things are repetitive but that could have been my inexperience.

Thank you for the engine and opportunity, Epic Games.

Thanks to that plays the game and I hope you enjoy.