Hi, I’m in the process of creating a skateboard in unreal. I’ve created the geometry required. I’m struggling with how I should start setting up the blueprints. I’m only looking for animation based blueprint and want to avoid getting into the hard physics wherever possible.
I started by creating a blank pawn, I then saw it didn’t come with any movement compartment attached (which I think I need). I then started looking at the vehicle default, which seems really overdone for what I need (Comes with gears, Torque etc).
Looking at unreal user guide, they have a separate blueprint for wheels (Vehicle User Guide | Unreal Engine Documentation) , Should I follow the same approach or once again, this is probably a bit overkill for what t I need.
What would be the best approach for me to start my blueprint? I would love to get a point where I can just hope on the skateboard and just move it. I can currently posses the pawn, but adding the movement is the problem.
Thanks!