So, All I needed to do is to make location of DamageActor by Z a bit higher. The issue was that actor’s center of sphere was in floor mesh (which is brush btw), so this mesh was blocked i guess.
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So, All I needed to do is to make location of DamageActor by Z a bit higher. The issue was that actor’s center of sphere was in floor mesh (which is brush btw), so this mesh was blocked i guess.