ApplyRadialDamage & ApplyRadialDamageWithFalloff have a different description for their “Damage Causer” pin.
The ApplyRadialDamage has the correct one and ApplyRadialDamageWithFalloff is missing the text where it says that the DamageCauser itself will not block nor take damage. Took me a while to figure out as to why the player itself was not taking any damage from the radial-damage (I only used the ApplyRadialDamageWithFalloff).
Would be nice if you could update the description on the ApplyRadialDamageWithFalloff DamageCauser-pin as well.
Hello,
I’m sure:
As you can see some pretty important info is missing in the “falloff” version. I do not understand why your description is different from mine though. I use 4.11.2 (I updated the OP to reflect this).
I doublechecked it in the code:
Hi ,
I do not see this on my end. The descriptions look the same. I’ve attached an image of what I am seeing on my end. Are you seeing something different?
Try verifying your engine build. I checked again on my end and mine both express the same information on 4.11.2.
This is my version:
I installed 4.11 clean and then upgraded to 4.11.1 and soon thereafter to 4.11.2.
Also the files (including this one that contains the ApplyRadialDamage) are read-only and I can not accidentally edit them.
Also note that you are hovering over the “Instigated by Controller” but it is the “Damage Causer” that contains the mismatch. Please check it again but this time for the “Damage Causer” pins. You probably checked the wrong pins ;).
Hi ,
Thank you for letting me know! I went in and double checked to be sure and you are correct, the texts are different. I have entered a bug report, UE-31162, to be assessed by the development staff.