When I apply the translucent material to the scope element my mesh is distorting and compressing in what looks like a different LOD (top image). However when I apply a generic material to the lens the mesh remains normal (bottom image).
Any idea what is causing this and how can I retain the proper mesh with a translucent material.
I think this is new to Unreal 5.5 as I did not have this issue in prior versions with the same mesh.