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Applying Texture Maps to Model

Hi guys,

So, I’ve made a humanoid character in ZBrush and have imported the lowest subdivision level into Unreal. I have also created all the relevant texture maps using XNormal and Knald. My question is, how do I apply those textures (bmp and png format) to my imported character (who is currently matte grey as default)? I can’t find anything online, perhaps I’m asking the wrong question.

Thanks a lot!

Import the textures -> import button

You have to create a material in UE4 - add the texture into the material (e.g connect the diffuse with base colour, normal map with normal,…) - assign the material to your character (double click on it in the content browser and there you see the slots) :slight_smile:

Okay great, thank you!