Happy Saturday everyone,
Bit of an issue with a project that I am currently working on.
I have a object created in C4D, which is being shattered by a Voronoi Fracture Object, so once imported into Unreal, it is a about 50 pieces or so. The issue that I am having, is how do I go about apply my texture/material evenly across all of the pieces, do I need to UV Unwrap before fracturing in C4D before fracturing, then export the UV map?
Not sure if that is even possible, I’m just assuming here.
Please advise. Thank you all and have a wonderful weekend.