Hello,
I scanned myself and I am applying the mesh and armature to the metahuman. When I animate I get a distorted texture. What am I doing wrong? Please see the pic attached…
That’s a skinning issue.
If you want the clothes to have the same skinning as the body, I suggest you to export the body in Maya ( via Bridge or simply export the FBX form Unreal ) and also the cloth, then simply apply a copy skin operator, then do a ROM( range of motion ) test for the upper body and see if the deformation of the cloth is following the body, eventually fix some weights and reimport in Unreal.
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Thanks!