I am trying to create a projectile that can deal damage to both enemies and the player that launched it. I need to have the damage causer to be assigned to the player than launched it in order to give that player points, however, assigning the damage causer makes it so the player cannot be damaged by the projectile. Is there a way around this?
The player (controller) must be the Instigator, not the damage causer.
Damage causer should be the projectile itself. (equivalent to the grenade from the example)
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