Applying ProjectileMovement to a single component

Hello, so I have a blueprint that includes the projectile shooter and the projectile.
The shooter has a morphtarget, and when it’s morphtarget is equal to a specific value I would like to “activate” the projectile movement. (This I already have done)

The problem is, I would only like to apply the projectilemovement to only a single componenet: The “projectile” part of the blueprint.

Is this possible?

It’s not possible without significant changes to underlying C++ code. The standard UE4 approach is to have projectiles be a separate AActor-derived classes.