I recently bought the Movement Animset Pro, and followed the tutorial on making the the Walking/Running and Stopping blendspaces the creator provided. I would have asked this of Kubold the creator, but from what I can see he is fairly new to the engine, so I don’t think he’d know.
So yes, I successfully made the blend spaces, and got it working in the animation blueprint, which is nice and dandy, however I’m kind of lost on how to get that working on an actual character, specifically the Third Person blueprint character. My plan is to start with that template and just add on bits and pieces as I go to learn. But I’m stuck. I’ve made the blend spaces, and the blue print, but does anyone know how to swap that in place of the Third-Person Template characters starting blueprint? I’m assuming when I create the blend spaces I need to make them using the mannequin’s skeleton? But after I’ve made them, then what? Could anyone point me in the right direction? Sorry if the answer is blindingly obvious, and I feel like it is, but I am stumped!
Additional bonus question, for cookies: Someone in Kubold’s thread suggested not to use Root Motion animation for games using networking as it causes issues. Is that the case? If so… why?
Thanks in advance!