Applying MetaHuman Body & Face Animations to Both Cutscenes and Player Character

Hi everyone,

In Unreal Engine 5.5, I’ve successfully added my MetaHuman with body and face animations into my cutscene using BP_MyCharacter.

However, I want to ensure smooth transitions between cutscenes and gameplay. My question is:

Can I apply the same body and face animations used in the cutscene to my playable character (the same MetaHuman) so that the transition between gameplay and cutscenes is seamless?

I’d appreciate any guidance on the best approach to achieve this! Thanks in advance.