Hi Everyone!
I’m trying to take in a user-created input file and construct a room based on the specifications. The hierarchy looks like this:
A Room contains a Floor and Walls which both contain Various Objects.
The problem I am running into is that I want to be able to create the static mesh in the editor for each class (floor, wall, etc), but as far as I can tell, this would require me to create a blueprint subclass. Since some classes have complex containers, math manipulations, and input parsing, I would like to keep everything confined to C++ land. Is there a way to attach a static mesh to a C++ class without create a new blueprint subclass?
Further explanation: In the room constructor, I would like to read in a file, then construct walls and a floor based on these values. The walls and floor will then construct other objects, which I would like to appear in the world after this construction.
Thanks,