with the introduction of Mesh Terrain in 5.8, I want to make a hole for a basement in a house blueprint using it’s Boolean Modifier, the only problem is works, but it wont save the asset that’s in the level, how can I fix it, plus how can I use mesh terrain modifiers with blueprints for building towns and stuff
Ran into the same issue today. In my case, I’m using the “Static Mesh” source mode which causes this issue.
Can't save [...]: Illegal reference to private object: 'DynamicMesh [...] BooleanModifier_GEN_VARIABLE.DynamicMeshComponent_0.DynamicMesh' referenced because it is an archetype object.
I was able to work around it by using the “Dynamic Mesh” source mode in the blueprint component. After dragging it into the level, set the source mode back to “Static Mesh” and it seems to work.
Definitely a bug.
If this is for anything but testing, I would strongly advise against using whatever Epic is peddaling…