Applying Material to Geometry Help

Hey all, I’ve just started getting to grips with Unreal Engine and I’ve encountered a problem. I don’t exactly know how to google/describe the problem as i’m a complete newbie.

When I created a wall with a box geometry I noticed it didn’t have that ‘boxed-grid’ texture on it (I think moved it and tinkered with it accidentally), but thought nothing of it.

When applying a texture to the wall highlighted it just becomes a solid color and doesn’t apply the texture I want, what have I done wrong and how can I remedy it?

Is it a BSP brush or a mesh?

mesh -> uv map your mesh in your 3d program
bsp -> in the details set the alignment mode to “planar” or something else :slight_smile:

Also make sure that you havent selected a material in the content browser -> because I think when you then drag and drop a brush into the level, it will automatically apply the material

I believe I’m using a BSP brush, I’m just dragging and dropping material from the content browser onto the object. I tried using the align surface planar from the Details > Geometry with the face selected but it’s having no effect.

I’ve also tested this by trying to align to wooden flooring materials together but nothing seems to be changing. Is something wrong with my alignment tool? :eek:

EDIT: Managed to replicate the first problem, so I guess I just have to be careful about selecting materials before placing geometry. Bit of a nuisance…

Is the Align Surface tool working correctly for 4.8.2? I can’t seem to find a solution.