I have a physics driven Pawn and I’m currently trying to add turning using ‘Add Torque’ and ‘Set Angular Velocity’. But it seems that these functions are world-space aligned, which is the opposite of what I want: I need this to be aligned to the mesh itself. This is how it behaves right now:
(The jumping is due to an attempt to force the angular velocity - didn’t work.)
How can I change it so that it’s using local aligned angular velocity instead?
My Blueprint graph:
http://cdn.xaymar.com/private/2016/09/2016-09-25_01-26-52.png