Applying keep state to several Level Sequences in a row causes my skeletal mesh to roll back.

As the title explains, I use several Level Sequences with the Keep State option on my skeletal mesh. In fact, I create a set of choices using the questions displayed on the screen and between each questions i play the level sequences. The problem is that when I use Keep State on the first LS, when the second one starts, there are rollbacks on its animations. I can’t figure it out how to correct this. I thought I might be able to fix this by resetting the transforms and control rig using blueprint nodes, but I couldn’t find a way to do it.

Here a look of what it looks like on the hand of one of the characters:

Thank you in advance, Seyenze.

Hi everyone, if anyone else is having the same issue. On our end, someone had created a function to recreate a level sequence player, which caused a conflict with the Keep State of the level sequence, because the first part was launched with a different player.