Applying force to AI character in Blueprints

Hi, I’m trying to design a shotgun using Blueprints that knocks back enemies within a collision radius. However, I am having trouble getting the knockback to work.

I am running into two problems with the shotgun. One is finding a way to apply force to the AI character without enabling physics simulation on the character’s collision component; when I do this, the AI no longer functions properly. The other is getting the force to apply at all.

Here is a picture with my current setup for the shotgun’s logic:

If anyone can help me with these issues it would be greatly appreciated! :slight_smile: