I have an asset that doesn’t have a face skeletal mesh that I want to apply face curve animations to. I’ve been able to apply them to the to character in a T-pose, but would like to apply them to the character in the idle animation. Is there any way to just apply the animations to the face while the rest of the body does the idle animation if there aren’t separate skeletal meshes for the body and face?
Yes, you can use layered blend per bone, where you have the body animation as the first input, and the facial animation as the second input, just remember to set the head joint in the layer setup bone name.
Just make sure that the body animation and the facial animation are compatible with the same skeleton, otherwise you wo’t be able to use both animations in the same AnimBP.
Thanks. This was exactly what I needed.