Hey!
I guess few people know how to achieve that:
I want to remove instances from the default foliage actor. It works fine in the editor (cast to FoliageInstancedStaticMeshComponent -> remove instance and all that), but in built or standalone mode, it doesn’t work anymore. I 've read that you need to use the “dynamic instance buffer” that is given to us by the properties of an instanced static mesh actor (like in a BP), to be able to change the foliage actor in runtime.
It seems I am not smart enough to apply that buffer to the existing foliageActor. Getting the component from the cast and just “Set Use Dynamic Instance Buffer” on true doesn’t work. Any ideas?
hey man, I have same problem, can help me? you have solved?
Hey, It seems that the RemoveInstance-Node doesn’t work at all in standalone for several versions. I just tried it 4.19 (prev4) and it works again, BUT there’s still a bug, so that all instances of that mesh type won’t be rendered anymore - easily reproduceable. So let’s hope they will fix it again. I wrote a bug report.