Hi guys, I got a problem with multiplayer. I’m trying to deal damage to AI Enemies. But the damage it deals is always 0 no matter what damage numbers I pass on. From my understanding you have to run Apply Damage on server and then update the health on clients. But I don’t know how to update the health on clients. I tried some code, but the problem is that the damage that’s passed on to the Event Any Damage is always 0. How do I solve this?
Here’s my code:
Here in the Any Damage event the damage it does is always 0, so the health of the enemy doesn’t get updated to take damage
Any Help would be greatly appreciated! Thanks in advance!