Thats what I thought so I turned collosion to overlap all and it still didn’t work. I think I’ll start a new project and migrate the assets over and see if it makes any difference.
Yes procedural tiled level using the standard static mesh floor.
Thats what I thought so I turned collosion to overlap all and it still didn’t work. I think I’ll start a new project and migrate the assets over and see if it makes any difference.
Yes procedural tiled level using the standard static mesh floor.