I’ve been trying various ways to get a pawn to move forward constantly but I cant seem to get it. Even tried applying movement input on every tick but getting nowhere, it spawns in and just sits in the same spot animating but not moving.
Have tried creating a pawn from scratch and using a child blueprint of the player character but nothing.
Any help would be appreciated as I’m pulling my hair out :lol:
Still can’t get anything working and can’t work out what the problem is. I’m wondering if its something to do with navmesh but I thought that was only requried if I used AI control.
Just made a new level and it works perfectly, it must be something to do with the procedural level I am trying to use it in. However I don’t know why because its using the same static mesh as the new level ???
Thats what I thought so I turned collosion to overlap all and it still didn’t work. I think I’ll start a new project and migrate the assets over and see if it makes any difference.
Yes procedural tiled level using the standard static mesh floor.