I have imported my FBX in UE4 from Blender with a skeletal mesh. Everything is fine but at the moment i apply clothing data my physic assets move up and the mesh approx size change a lot.
I tryed it with a simple plane and the problem is the same !
I failed somewhere in Blender ?
Creating clothing data :
Everything is ok
Applying clothing data :
Mex get resized
Opening physic assets (the asset move up only if i close the asset and reopen it. If i just swap the window and go on it after applying clothing asset it stay on the floor)
I think this is my problem for my clothing collisions…
thx a lot.