Applying Character velocity to physics Pawn

I’m making a game that switches between a physics ball pawn and a standard third person character. I can easily get the Pawn (PhysBall) velocity and apply it to the Character (Player), but since a standard pawn doesn’t come with pre-built character movement, I’m unsure how to do the inverse. All I’m trying to do is make sure if you move when switching to the ball it doesn’t bring you to a complete stop. Still pretty new to UE4 so anything helps!