I’ve created an Animation Modifier that reads curves in an animation in order to generate foot sync markers. If the Animation Modifier is applied to an animation on a that has virtual bones the Editor will crash. If you remove the virtual bone(s) and re-apply the Animation Modifier, it will run correctly without crashing. Add the virtual bone back and re-apply and the editor will crash.
Exmaple Project:
https://drive.google.com/open?id=0BxoGFjPQUOFxOTBRdE9fbURPeVE
To Reproduce
- Open animation and re-apply Animation Modifier - no crash
- Open and add a virtual bone
- go back to animation and re-apply Animation Modifier - Editor will now crash