I have a separate character from the player for use in cutscenes. I create an actor track in sequencer and when I try to add an animation, the character disappears. The animations work fine outside of sequencer if I put them into the animation asset box. Does anybody know what’s going wrong?
There is several things that maybe causing issue.
Is that animation is at a distance from Actor origin point? If yes, then it’s most likely that bounding box is not updating to conform your model. Try assigning Physics Asset to your skeletal mesh. You can also try debuging by checking bones.
To do that enable Show -> Developer -> Bones
in your viewport.
Be sure to have a look at origin point and see if the model appears when your camera have it in view.
Thank you for answering. What does the animations distance from actor origin point mean? The model is visible in play mode and displays the animations correctly.