Applying a damage function to another actor

So on the character controller i have created a blueprint which will fire a trace and log the name of the object it hits, which all works fine.
However i would like to damage the objects that i hit, since i have created a health blueprint for some of my actors i would like for the trace function to call the damage function on the object they hit.
Anyway how would i call a damage function on anything with a basic health script, i’ve looked at the documentation but i’m confused as to how i would do it on on the object hit.
Thanks in advance :slight_smile:

Closed, because of duplication: