Hello, I’m testing the Gameplay Ability System, and I have done both Reuben Ward’s and KJZ’s tutorials. The player character works fine, so the effects apply to itself as expected. However, I can’t make the enemy characters get to work properly.
On Reuben’s tutorial, the player punches the enemy to damage it. Both animations play correctly and the ApplyGameplayEffectToTarget returns one element. However, the enemy’s health doesn’t change.
I adapted KJZ’s tutorial so both the player and the enemy can execute an ability with both a buff and a debuff for its own attack power stats. ApplyGameplayEffectToOwner returns after the delay as expected. But when the player triggers the ability, both characters’ stats get changed. And when the enemy triggers the ability, neither characters’ stats get changed.
Any suggestions? Thanks!