So I created one UMG menu for changing the asset’s materials (tables and walls) in my level just by pressing a button.
I enabled the mouse cursor in my level Blueprint for easier testing. And then I created one Blueprint for each asset I want to interact with.
The problem is I cant have both assets to work at the same time. It only works with the latest Blueprint I compile.
So for example, if I compile and save my tables_bp the last, only these ones can change their material. Walls dont work and viceversa. I dont really know whats causing this, maybe I’m doing something wrong.
What I want to achieve is to create a big menu with several buttons each one of them assigned to their asset. Any tips?
Here are screenshots of my Blueprints. If you need additional info just ask for it. Thanks in advance!