I’ve created a surface material using translucent blend mode, which renders in the preview window fine and applies to pre-built meshes in UE (cube, sphere, etc.) but won’t apply to imported FBX static mesh files. Any ideas why?
I’ve created a surface material using translucent blend mode, which renders in the preview window fine and applies to pre-built meshes in UE (cube, sphere, etc.) but won’t apply to imported FBX static mesh files. Any ideas why?
I don’t think it’s that. UV’s are showing in channel 2 and opaque surface material applies ok on these. Any other thoughts?
For Unreal, the UVs need to be in channel 0.