Apply the same animation for 3 meshes (with the same skeleton) with 1 track on the sequencer.?

Hi,

I have an actor bp with this structure:

e9130efb1290f2f407bf0ec409d57f66png.jpg

I have placed this actor blueprint on my sequencer and added a track called animation, then, I selected the animation I wanted to play.

00b99df3d0504f4b43cdf278044b14c3.png

The problem comes when I play it because only one of the 3 meshes actually plays the animations.

I know I could just add an animation track for each mesh, but, this is very unneficient and time consuming… So, I’m looking for a way to affect all 3 meshes by just setting the animation on 1 track.

Since I have 3 meshes, like i said, I can just add 1 track for each mesh and it will normally play how it should.

Now, this is with only the animation from the bp. (Wich should affect all 3 meshes)

Off course with 1 or 2 animations this is not a problem, but, when I actually have to put a bunch of animations, I could save lots of time just by doing this with 1 track.

If anyone knows how to make this work or how to set it up, please leave a comment explaining. Thanks.