Hi,
I have an actor bp with this structure:
I have placed this actor blueprint on my sequencer and added a track called animation, then, I selected the animation I wanted to play.
The problem comes when I play it because only one of the 3 meshes actually plays the animations.
I know I could just add an animation track for each mesh, but, this is very unneficient and time consuming… So, I’m looking for a way to affect all 3 meshes by just setting the animation on 1 track.
Since I have 3 meshes, like i said, I can just add 1 track for each mesh and it will normally play how it should.
Now, this is with only the animation from the bp. (Wich should affect all 3 meshes)
Off course with 1 or 2 animations this is not a problem, but, when I actually have to put a bunch of animations, I could save lots of time just by doing this with 1 track.
If anyone knows how to make this work or how to set it up, please leave a comment explaining. Thanks.