Apply Task logic after event/end overlap.

Hi everyone!

I’d like my AI to follow certain task logic after an ‘End Overlap’ event of an other actor. or ai move to, but I can’t find the right node to use. I tried using “Run Behavior Tree”, but the AI doesn’t move.
It works with AI Move To, but I already have a Behavior Tree set up that I’d like to reuse.

Thanks!