Apply Specific Animation to Character during Edit Skeleton Mode?

As you can see, UE5 allows one to apply a specific reference pose to a character model so you may see exactly what areas are not looking/moving the way they should be–skeleton-wise.

It also allows one to adjust said bones using very nice user-friendly tools so they are repositioned just right. But these amazing features of UE5 seems to only be for fun and fancy.

Because when you actually NEED to edit the bone orientation, positioning, etc, you must shift out of this handy viewport by pressing Edit Skeleton. From here, the character model’s pose reverts to a T-pose, and the handy, user-friendly positiong tools are replaced by uglier excuses that the 2000s have been calling to return back to them.

Why the heck is this? Am I simply missing something?

I need to apply a reference pose/animation to the Edit Skeleton mode viewport like you see in this Photoshop magical fantasy. For then I can see exactly how/where my skeleton is botched and adjust (EDIT SKELETON) the bones accordingly.

Please some kind soul who feels pity for a lost one’s sake… help.