Apply Radial Damage - Working Inconsistently? UE5

Hey guys. I am baffled, trying to figure out how to apply radial damage… it works, but, only like about half of the time…
I made a video showing the issue. Any insight would be much appreciated!!

Hey. First of all I wanted to let you know I love your videos! :smile:
If we come to your issue, as you stated, I believe it is a collision issue. I’ve seen many posts about using the node Apply Radial Damage with Falloff but I’m not sure if that’s what you want nor if it will solve your problem.

I’m doing something similar in my project and usually I always have problems with radial damage but this time everything seems to be working correctly. So I’ll share my settings hoping that it helps.

Projectile BP:
image
image
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AI Capsule collisions:

AI Mesh collisions:

Testing consistency:

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brotha! thank you! and also, that surprises me that you’ve seen my youtubes, but that’s cool to hear!

so i went thru all your settings, setup the collisions, etc…
and i was still getting mixed results still…
but… you got me to thinking,
the radial damage is using a line trace (right?) i think so… and it’s weird because some hits register and some don’t, so what’s the small difference? could it be that the micro-variation in terrain blocking a line trace?

so i tried setting up the Z axis from the impact point by 200 units, and wouldn’t you know it… it seems to now be registering damage every time…

so thanks for the helps! it was good to see the collision settings set on a working model, i was was just toally randomly guessing at them. heh… thank you!!

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No worries at all. I’m glad you solved it! Best of luck on the project.

Could you kindly share a screenshot of the blueprint graph of how you solved this?