Apply Radial Damage, only works if radius overlaps actor origin?

Is the “apply radial damage” node only meant to apply damage to actors that have their origin rather than any component (collision sphere for example) overlapped with the radius of the apply damage node?

For example
I have an actor, a missile, that has an “apply radial damage” node with a radius of 110 units that fires when it overlaps another valid actor.
On a small actor the “apply radial damage” will apply damage to it when this event is fired from the missile.
However if I increase the size of the collision sphere of a small actor, the “apply radial damage” doesn’t effect the actor that is meant to receive the damage, as the overlap event is triggered further away from the small actor’s origin, and thus the “event anyDamage” on the small actor doesn’t even fire.
If I increase the radius on the “apply radial damage” node on the missile so it will overlap the origin of the small actor though, the small actor will now receive damage again.

So yeah I’m assuming this is how the apply radial damage node is meant to work? Can I change it so it will apply damage if only a component is overlapping the radius of the apply radial damage?

Same problem and it’s driving me mad, i can’t increase the radius to stupid big values.
Ever founda solution? I’m struggling with a propagating fire that don’t propagate for the same issue.